Interactive Music
Nov 2014 | CTO, Nerdiacs
Combining my love for art, music and technology, this demo showcases the beauty of GPU particles reacting to the music. To take this interaction a step further for experiential marketing, a Microsoft Kinect was placed which would cause the particles to form a text when someone danced interacted with the visuals.
Summary
- Sole Programmer responsible for end to end development
- GPU particles with multiple predefined configurations
- FFT of currently playing sound sample drives particle parameters
- Connected to Kinect with a hidden skeletal model
- Skeletal model interacts with particles to disturb flow
- Spline following particles to form any custom text